![]() TechRaptor reviewed Garden Story on Nintendo Switch with a copy provided by the publisher. I found myself pretty hooked for a good few weeks on the game, and despite a few initial frustrations with it, I grew to love it berry much (I’m sorry, I had to). Garden Story’s got a few rough patches of grass, but the rest of it is vibrant and comforting. It ends up changing as the day goes by which is a nice touch, and I absolutely love it when games do that. The tunes fit the mood and feel of the game just right, and I found myself looking forward to hearing the music the most as I entered each town. It has a clean look to it that is a treat to the eyes in every aspect, right from the character designs themselves to the in-game font. It goes with saying that Garden Story’s top-down pixel art is top-tier pixel art. The game strikes a good balance between daily tasks and giving you enough freedom to do your own thing. Through memories you can change up your stat build for Concord. The more you explore, the more ‘memories’ you can unlock. The more materials and money you earn, the better upgrades you can get (and the more hats you can buy). The gameplay loop of Garden Story is pretty addicting. That’s not to say the lack of gardening is a bad thing. In the latter portion of the game you’re introduced to gardening a bit later through which you can get all sorts of materials, but it definitely seems more like an afterthought. Especially for a protagonist that enjoys gardening. With a title like Garden Story, you’d expect well, a bit more gardening. Later on certain Dew can be bought that makes plants overgrown so as to harvest it for materials, but that’s about it. #GARDEN STORY SWITCH REVIEW HOW TO#In the very beginning of the game, you’re shown how to water a plant using Dew and are taught how to replenish its state, but this mini-tutorial never comes in handy later again. It’s a neat concept that’s not your average potion system, but it could have been explored a lot more. Along your travels, you’ll come across stores selling other types of bottles which have their own properties. Additionally, you can buy fancier Dew at the Tavern which can give you minor effects or buffs. At the start you’ll have a basic bottle in which you can fill up Dew through the various wells spread out throughout town. Besides going to sleep, HP in this game can be healed through Dew, an interesting take on potions. Gradually as you play, your stamina bar will increase, but it really ends up hindering combat.Īpart from that, the only other bar to worry about is your health. Every time you perform an attack it takes up a little bit of stamina, meaning you have to attack, run away for a bit to let it recharge, and then attack again. The stamina bar, as is the case with most games that have one, ended up being the only cause of my frustration in this game. Even your fishing rod is a long-range weapon that can be used to pick up items from afar. As you make your way through each town, you’ll get a weapon or two to try out, and each of them has a certain gimmick that’s effective against certain enemies or is helpful in foraging. You attack with the A-button and shield with the B-button. In terms of combat, Garden Story goes the classic route. Apart from the first boss bottle which was mildly headache inducing, the rest are fairly simple once you figure out the trick. Each town has a dungeon from which you’ll be required to fetch someone or something, and as is expected, you’ll have to fight a boss at the end. Once you’ve helped rebuild enough and fulfilled some of the essential quests from NPCs, you’ll be ready to venture forth in the dungeon. The more requests to get done, the more upgrades you can unlock to the town you’re in and help rebuild it. These can range from gathering materials to slaying monsters. Every day you get about 2 or 3 requests to carry out. Things are wonderfully whimsical Garden Story, and there’s no shortage of things to do. I could feel my heart melt every time, and it really goes to show the kind of care that’s been put into the game. The way he does a little spin and dance when he acquires an item, or how his cheeks turn pink and his eyes smile upon eating something. Concord fits into the silent hero archetype and doesn’t have much to say unless asked a question, but within his tiny actions you can see a lot of personality. You aren’t exactly the chosen one, and are more of someone shouldered with responsibility. ![]()
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